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Has feedback from your existing playerbase led to any changes that you’re making in the lead-up to the game’s western launch?
#ELYON PUBLISHERS FULL#
After CBT2, the next milestone is full release!Įlyon has been out in Korea for some months. Lacorte: We are currently preparing a second Closed Beta Test set to run for a few days in mid-August. What are your plans for additional beta periods before the game’s full western launch? Looking forward to hearing your feedback. The most mentioned topic was the cash shop, and we’ll be making a standalone post regarding paid products in the upcoming weeks. Jim Lacorte, Project Manager, Kakao Games Europe: We actually received a lot more survey responses than we were originally anticipating – it was a lot of feedback to go through for sure, but the overall sentiment was very positive. How was the response from players in the game’s closed beta players? "We actually received a lot more survey responses than we were originally anticipating – it was a lot of feedback to go through for sure, but the overall sentiment was very positive." You can read our conversation with Jim Lacorte (Project Manager, Kakao Games Europe) and Sunwook Kim (Director, Bluehole) below.
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We recently reached out to the people behind the game to learn more about it. Bluehole and Kakao Games’ upcoming Elyon is looking to take on that challenge that, and with a fast-paced combat system, large-scale realm vs realm battles, and a foundation to build off of thanks to its Korean launch, it seems well-positioned to get off to a steady start. This is a genre that requires a great deal of time investment, consistent and solid updates and new content additions, and stiff competition from some giants of the genre that have become institutions in and of itself. Making a successful MMORPG is one of the hardest things a developer can set out to do in this industry.
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